package evobot
{
	public class Player
	{
		public function Player()
		{
		}
	
	/* THIS IS NOT A REAL CLASS. THIS IS A REFERENCE OF A DYNMICALLY LOADED CLASS. 
	
player = (Object)#1
    autoFurlough = false
    buffs = (Array)#2
    castles = (Array)#3
      [0] (Object)#4
        allowAlliance = false
        buildings = (Array)#5
          [0] (Object)#6
            endTime = 0
            level = 8
            name = "Ironmine"
            positionId = 1034
            startTime = 0
            status = 0
            typeId = 6
          [1] (Object)#7
            endTime = 0
            level = 7
            name = "Ironmine"
            positionId = 1033
            startTime = 0
            status = 0
            typeId = 6
          [2] (Object)#8
            endTime = 0
            level = 7
            name = "Ironmine"
            positionId = 1032
            startTime = 0
            status = 0
            typeId = 6
          [3] (Object)#9
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1031
            startTime = 0
            status = 0
            typeId = 6
          [4] (Object)#10
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1030
            startTime = 0
            status = 0
            typeId = 6
          [5] (Object)#11
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1029
            startTime = 0
            status = 0
            typeId = 6
          [6] (Object)#12
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1028
            startTime = 0
            status = 0
            typeId = 6
          [7] (Object)#13
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1027
            startTime = 0
            status = 0
            typeId = 6
          [8] (Object)#14
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1026
            startTime = 0
            status = 0
            typeId = 6
          [9] (Object)#15
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1025
            startTime = 0
            status = 0
            typeId = 6
          [10] (Object)#16
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1024
            startTime = 0
            status = 0
            typeId = 6
          [11] (Object)#17
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1023
            startTime = 0
            status = 0
            typeId = 6
          [12] (Object)#18
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1022
            startTime = 0
            status = 0
            typeId = 6
          [13] (Object)#19
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1021
            startTime = 0
            status = 0
            typeId = 6
          [14] (Object)#20
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1020
            startTime = 0
            status = 0
            typeId = 6
          [15] (Object)#21
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1019
            startTime = 0
            status = 0
            typeId = 6
          [16] (Object)#22
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1018
            startTime = 0
            status = 0
            typeId = 6
          [17] (Object)#23
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1017
            startTime = 0
            status = 0
            typeId = 6
          [18] (Object)#24
            endTime = 0
            level = 4
            name = "Quarry"
            positionId = 1016
            startTime = 0
            status = 0
            typeId = 5
          [19] (Object)#25
            endTime = 0
            level = 3
            name = "Sawmill"
            positionId = 1015
            startTime = 0
            status = 0
            typeId = 4
          [20] (Object)#26
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1014
            startTime = 0
            status = 0
            typeId = 6
          [21] (Object)#27
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1013
            startTime = 0
            status = 0
            typeId = 6
          [22] (Object)#28
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1012
            startTime = 0
            status = 0
            typeId = 6
          [23] (Object)#29
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1011
            startTime = 0
            status = 0
            typeId = 6
          [24] (Object)#30
            endTime = 0
            level = 6
            name = "Ironmine"
            positionId = 1010
            startTime = 0
            status = 0
            typeId = 6
          [25] (Object)#31
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1009
            startTime = 0
            status = 0
            typeId = 6
          [26] (Object)#32
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1008
            startTime = 0
            status = 0
            typeId = 6
          [27] (Object)#33
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1007
            startTime = 0
            status = 0
            typeId = 6
          [28] (Object)#34
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1006
            startTime = 0
            status = 0
            typeId = 6
          [29] (Object)#35
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1005
            startTime = 0
            status = 0
            typeId = 6
          [30] (Object)#36
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1004
            startTime = 0
            status = 0
            typeId = 6
          [31] (Object)#37
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1003
            startTime = 0
            status = 0
            typeId = 6
          [32] (Object)#38
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1002
            startTime = 0
            status = 0
            typeId = 6
          [33] (Object)#39
            endTime = 0
            level = 7
            name = "Farm"
            positionId = 1001
            startTime = 0
            status = 0
            typeId = 7
          [34] (Object)#40
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 31
            startTime = 0
            status = 0
            typeId = 2
          [35] (Object)#41
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 30
            startTime = 0
            status = 0
            typeId = 2
          [36] (Object)#42
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 29
            startTime = 0
            status = 0
            typeId = 2
          [37] (Object)#43
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 28
            startTime = 0
            status = 0
            typeId = 2
          [38] (Object)#44
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 27
            startTime = 0
            status = 0
            typeId = 2
          [39] (Object)#45
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 26
            startTime = 0
            status = 0
            typeId = 2
          [40] (Object)#46
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 25
            startTime = 0
            status = 0
            typeId = 2
          [41] (Object)#47
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 24
            startTime = 0
            status = 0
            typeId = 2
          [42] (Object)#48
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 23
            startTime = 0
            status = 0
            typeId = 2
          [43] (Object)#49
            endTime = 0
            level = 2
            name = "Rally Spot"
            positionId = 22
            startTime = 0
            status = 0
            typeId = 29
          [44] (Object)#50
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 21
            startTime = 0
            status = 0
            typeId = 2
          [45] (Object)#51
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 20
            startTime = 0
            status = 0
            typeId = 2
          [46] (Object)#52
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 19
            startTime = 0
            status = 0
            typeId = 2
          [47] (Object)#53
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 18
            startTime = 0
            status = 0
            typeId = 2
          [48] (Object)#54
            endTime = 0
            level = 6
            name = "Relief Station"
            positionId = 17
            startTime = 0
            status = 0
            typeId = 24
          [49] (Object)#55
            endTime = 0
            level = 9
            name = "Beacon Tower"
            positionId = 16
            startTime = 0
            status = 0
            typeId = 30
          [50] (Object)#56
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 15
            startTime = 0
            status = 0
            typeId = 2
          [51] (Object)#57
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 14
            startTime = 0
            status = 0
            typeId = 2
          [52] (Object)#58
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 13
            startTime = 0
            status = 0
            typeId = 2
          [53] (Object)#59
            endTime = 0
            level = 3
            name = "Feasting Hall"
            positionId = 12
            startTime = 0
            status = 0
            typeId = 27
          [54] (Object)#60
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 11
            startTime = 0
            status = 0
            typeId = 2
          [55] (Object)#61
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 10
            startTime = 0
            status = 0
            typeId = 2
          [56] (Object)#62
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 9
            startTime = 0
            status = 0
            typeId = 2
          [57] (Object)#63
            endTime = 0
            level = 6
            name = "Academy"
            positionId = 8
            startTime = 0
            status = 0
            typeId = 25
          [58] (Object)#64
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 7
            startTime = 0
            status = 0
            typeId = 2
          [59] (Object)#65
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 6
            startTime = 0
            status = 0
            typeId = 1
          [60] (Object)#66
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 5
            startTime = 0
            status = 0
            typeId = 1
          [61] (Object)#67
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 4
            startTime = 0
            status = 0
            typeId = 1
          [62] (Object)#68
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 3
            startTime = 0
            status = 0
            typeId = 1
          [63] (Object)#69
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 2
            startTime = 0
            status = 0
            typeId = 1
          [64] (Object)#70
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 1
            startTime = 0
            status = 0
            typeId = 1
          [65] (Object)#71
            endTime = 0
            level = 9
            name = "Cottage"
            positionId = 0
            startTime = 0
            status = 0
            typeId = 1
          [66] (Object)#72
            endTime = 0
            level = 6
            name = "Walls"
            positionId = -2
            startTime = 0
            status = 0
            typeId = 32
          [67] (Object)#73
            endTime = 0
            level = 8
            name = "Town Hall"
            positionId = -1
            startTime = 0
            status = 0
            typeId = 31
        fieldId = 469121
        fields = (Array)#74
        fortification = (Object)#75
          abatis = 100
          arrowTower = 100
          rockfall = 0
          rollingLogs = 0
          trap = 52
        goOutForBattle = false
        hasEnemy = false
        heros = (Array)#76
          [0] (Object)#77
            buffs = (Array)#78
            experience = 296408
            id = 1195912
            itemAmount = 0
            level = 36
            logoUrl = "images/icon/player/faceB2.jpg"
            loyalty = 80
            management = 104
            managementAdded = 0
            managementBuffAdded = 0
            name = "Slimeball"
            power = 18
            powerAdded = 0
            powerBuffAdded = 0
            remainPoint = 0
            status = 1
            stratagem = 40
            stratagemAdded = 0
            stratagemBuffAdded = 0
            upgradeExp = 129600
          [1] (Object)#79
            buffs = (Array)#80
            experience = 47356
            id = 1233501
            itemAmount = 1
            itemId = "hero.loyalty.1"
            level = 56
            logoUrl = "images/icon/player/faceB2.jpg"
            loyalty = 100
            management = 40
            managementAdded = 0
            managementBuffAdded = 0
            name = "ChampNumbe"
            power = 125
            powerAdded = 0
            powerBuffAdded = 0
            remainPoint = 0
            status = 0
            stratagem = 36
            stratagemAdded = 0
            stratagemBuffAdded = 0
            upgradeExp = 313600
        id = 1152283
        logUrl = "images/icon/cityLogo/citylogo_03.png"
        name = "Numbers"
        resource = (Object)#81
          buildPeople = 0
          complaint = 0
          curPopulation = 25240
          food = (Object)#82
            amount = 431940.156106625
            increaseRate = 8332
            max = 318000
            storeRercent = 25
            workPeople = 280
          gold = 1109021.920000078
          herosSalary = 1840
          iron = (Object)#83
            amount = 9602000
            increaseRate = 256468
            max = 9602000
            storeRercent = 25
            workPeople = 21800
          maxPopulation = 31550
          populationDirection = 0
          stone = (Object)#84
            amount = 1441194.19231361
            increaseRate = 3040
            max = 120000
            storeRercent = 25
            workPeople = 200
          support = 80
          taxIncome = 5048
          texRate = 20
          troopCostFood = 792
          wood = (Object)#85
            amount = 1414548.72948217
            increaseRate = 1864
            max = 76000
            storeRercent = 25
            workPeople = 60
          workPeople = 22340
        status = 0
        trades = (Array)#86
        transingTrades = (Array)#87
        troop = (Object)#88
          archer = 88
          ballista = 0
          batteringRam = 0
          carriage = 0
          catapult = 0
          heavyCavalry = 0
          lightCavalry = 0
          militia = 0
          peasants = 0
          pikemen = 0
          scouter = 0
          swordsmen = 0
      [1] (Object)#89
        allowAlliance = false
        buildings = (Array)#90
          [0] (Object)#91
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1037
            startTime = 0
            status = 0
            typeId = 4
          [1] (Object)#92
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1036
            startTime = 0
            status = 0
            typeId = 4
          [2] (Object)#93
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1035
            startTime = 0
            status = 0
            typeId = 4
          [3] (Object)#94
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1034
            startTime = 0
            status = 0
            typeId = 4
          [4] (Object)#95
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1033
            startTime = 0
            status = 0
            typeId = 4
          [5] (Object)#96
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1032
            startTime = 0
            status = 0
            typeId = 4
          [6] (Object)#97
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1031
            startTime = 0
            status = 0
            typeId = 4
          [7] (Object)#98
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1030
            startTime = 0
            status = 0
            typeId = 4
          [8] (Object)#99
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1029
            startTime = 0
            status = 0
            typeId = 4
          [9] (Object)#100
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1028
            startTime = 0
            status = 0
            typeId = 4
          [10] (Object)#101
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1027
            startTime = 0
            status = 0
            typeId = 4
          [11] (Object)#102
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1026
            startTime = 0
            status = 0
            typeId = 4
          [12] (Object)#103
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1025
            startTime = 0
            status = 0
            typeId = 4
          [13] (Object)#104
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1024
            startTime = 0
            status = 0
            typeId = 4
          [14] (Object)#105
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1023
            startTime = 0
            status = 0
            typeId = 4
          [15] (Object)#106
            endTime = 0
            level = 9
            name = "Farm"
            positionId = 1022
            startTime = 0
            status = 0
            typeId = 7
          [16] (Object)#107
            endTime = 0
            level = 9
            name = "Farm"
            positionId = 1021
            startTime = 0
            status = 0
            typeId = 7
          [17] (Object)#108
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1020
            startTime = 0
            status = 0
            typeId = 4
          [18] (Object)#109
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1019
            startTime = 0
            status = 0
            typeId = 4
          [19] (Object)#110
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1018
            startTime = 0
            status = 0
            typeId = 4
          [20] (Object)#111
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1017
            startTime = 0
            status = 0
            typeId = 4
          [21] (Object)#112
            endTime = 0
            level = 9
            name = "Quarry"
            positionId = 1016
            startTime = 0
            status = 0
            typeId = 5
          [22] (Object)#113
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1015
            startTime = 0
            status = 0
            typeId = 4
          [23] (Object)#114
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1014
            startTime = 0
            status = 0
            typeId = 4
          [24] (Object)#115
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1013
            startTime = 0
            status = 0
            typeId = 4
          [25] (Object)#116
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1012
            startTime = 0
            status = 0
            typeId = 4
          [26] (Object)#117
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1011
            startTime = 0
            status = 0
            typeId = 4
          [27] (Object)#118
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1010
            startTime = 0
            status = 0
            typeId = 4
          [28] (Object)#119
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1009
            startTime = 0
            status = 0
            typeId = 4
          [29] (Object)#120
            endTime = 0
            level = 9
            name = "Ironmine"
            positionId = 1008
            startTime = 0
            status = 0
            typeId = 6
          [30] (Object)#121
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1007
            startTime = 0
            status = 0
            typeId = 4
          [31] (Object)#122
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1006
            startTime = 0
            status = 0
            typeId = 4
          [32] (Object)#123
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1005
            startTime = 0
            status = 0
            typeId = 4
          [33] (Object)#124
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1004
            startTime = 0
            status = 0
            typeId = 4
          [34] (Object)#125
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1003
            startTime = 0
            status = 0
            typeId = 4
          [35] (Object)#126
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1002
            startTime = 0
            status = 0
            typeId = 4
          [36] (Object)#127
            endTime = 0
            level = 9
            name = "Sawmill"
            positionId = 1001
            startTime = 0
            status = 0
            typeId = 4
          [37] (Object)#128
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 31
            startTime = 0
            status = 0
            typeId = 2
          [38] (Object)#129
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 30
            startTime = 0
            status = 0
            typeId = 2
          [39] (Object)#130
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 29
            startTime = 0
            status = 0
            typeId = 2
          [40] (Object)#131
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 28
            startTime = 0
            status = 0
            typeId = 2
          [41] (Object)#132
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 27
            startTime = 0
            status = 0
            typeId = 2
          [42] (Object)#133
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 26
            startTime = 0
            status = 0
            typeId = 2
          [43] (Object)#134
            endTime = 0
            level = 7
            name = "Barracks"
            positionId = 25
            startTime = 0
            status = 0
            typeId = 2
          [44] (Object)#135
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 24
            startTime = 0
            status = 0
            typeId = 2
          [45] (Object)#136
            endTime = 0
            level = 6
            name = "Barracks"
            positionId = 23
            startTime = 0
            status = 0
            typeId = 2
          [46] (Object)#137
            endTime = 0
            level = 8
            name = "Rally Spot"
            positionId = 22
            startTime = 0
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